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The World of Rodinia

Created by

Peter J. Blake

Rodinian Continent

The continent of Rodinia is the largest in the known world. Situated right in the middle of the globe (or more accurately, all known maps of the world are usually drawn this way as the Empire of Rodinia is the single most powerful and influential civilization in the world), it stretches from the frozen ice of Tapiriit in the north, through the Empires of Honshu and Rodinia in the middle, to the dense, humid jungles of Maya in the south. It runs from the western countries of Nubia and Hishan, across to the desolate and fearsome lands of Marlek. A large archipelago lies off the north eastern end of Kiltland.

The Rodinian Continent

The Rodinian Continent

Weather in the continent varies dramatically. The northern reaches of the continent are strewn with icy tundra and frozen mountain ranges. The middle regions are primarily rolling hills, fertile farmlands and endless savannas. As one approaches the southern extents of the continent the lands become increasingly hot and humid. The island of Mochica and the southern peninsula of Maya are both covered with thick, dense jungle.

The continent of Rodinia is, unlike the other two, smaller continents, not ruled by any one civilisation although it is home to two powerful, and sometimes conflicting, empires. Places like the Kingdom of Albion in the north west, and the democracy of Athena in the south east maintain their independence from the ever expanding territories of the empires between them.

Trade is rife in Rodinia. By far the major trading hubs of the continent are the capital cities of Rodin City and Olympia. Trade also passes across the sea from hubs in Nubia to distant Khemit and from ports on the shores of Kiltland and Athena to trading cities in western Lucarcia. There is little trade between the empires of Honshu and Rodinia, as they are almost always on the brink of outright war. Trade between the smaller neighbouring countries like Albion, the Wildlands and Hishan is reasonable and frequent.

The people of Rodinia are as varied as the terrain and the weather. The indiginous people of northern Tapirit are dark haired and fair of skin. They rarely grow beards and prefer to be cleanly shaven. Their neighbours, the islanders of Ager, are typically strong, tall and blonde, their skins weather-beaten and worn. Most men of fighting ages sports beards and grow outlandish hairstyles. The people of the Empire of Rodinia are for the most part dark of hair and golden of skin colour. Beards are rare but not unheard of, though most of the aristocracy consider facial hair taboo. The Nubians are dark of skin and black of hair. Nagastani are dusky of skin and typically dark of hair and it is uncommon for the men to shave their faces. The Athenians are also dark of hair but their skin colour tends more towards bronze. They usually follow the same fashions as their Rodinia cousins as to how they wear their hair and beards - though each country would maintain they are the leaders of the fashion and the other follow them. The natives of the Empire of Honshu tend towards straight black hair and an olive complexion. The warriors wear their heair long, in a distinctive top-knot style, and beards are uncommon, though trimmed moustaches are often favoured.

The history of Rodinia is mostly a history of conquest. About seventeen hundred years ago the Empire of Elam rose up. At its height it controlled all the land mass of the main continent from the frozen north to the lush south, and fully across from east to west. That empire lasted some three hundred years, before it fell due to mysterious circumstances. It is held by popular belief that the emperor of Elam learned the secrets of necromancy and transformed himself into a lich. Legend tells he then retreated to a hidden fortress deep in a secluded region of his empire which is now called Marlek. The Empire of Elam collapsed at this time and the various tribes and cultures it comprised split up to find their own destinies.

The Great Desert

This large desert is cross-able due to the sporadic oasis which dot the terrain. The routes across it are known by local tribesmen but crossing the desert is not without peril. Apart from the intrinsic difficulties with the harsh landscape there is also the small question of the hobgoblins. These humanoids, numbering in their thousands across the desert, are a constant threat and danger to the tribesmen who live here and the merchants who seek to use this as a quick trade route.

The Great Desert

The Great Desert

The Jagged Peaks

The Jagged Peaks are a range of high craggy mountains that form the entire length of Albion's northern border. They are inhospitable and dangerous to the unwary traveller but there are passes through the mountains and tribes of intelligent people and creatures that scrape out a living on the slopes and in the valleys.

At the far western end of the range is the smoking volcano that men call Dragon's Perch. It was long the lair of Cinderstorm the dragon, but he was vanquished in the Chaos Wars and no one knows who or what resides there now.

At the far eastern end of the Jagged Peaks stands the Mount Macarack Abbey, the only known library in the Kingdom. It is guarded by a chapter house of Knights of the Sun.

The Jagged Peaks are home to many creatures, both sentient and not so. Clans of human barbarians dot the landscape, interspersed with tribes of orcs. Some of these parties trade and have lose alliances, some are at war with one another. These alliances flicker and change, as fickle as a candle in the cold winds from the north.

The Jagged Peaks

The Jagged Peaks

Other even more uncivilised creatures inhabit the mountains. Mountain lions and ferocious cave bears are not uncommon, and some have been known to rip the arms and legs off a man as soon as look at him. On top of that there are places where the barbarians and orcs fear to tread, for the far northern peaks, the highest mountaintops, are the lairs of the trolls and giants who call this land home.

The eastern end of the Jagged Peaks has long been home to four tribes of orcs and three clans of barbarians. The orcs are called the Skullcrushers , the Limbrenders, the Darkdelvers and the Goblinsplitter Tribe . The barbarian clans are Clan Fireaxe, Clan Bladesong and Clan Icinghome.

At the present time the Clan Fireaxe and Clan Bladesong have been united under Sir Tor Bladesong, hero of the Chaos Wars. Clan Icinghome (the northern most of the three) has more to worry about with trolls and the like and has an easy alliance with both other tribes. Clan Bladesong are neighbours to the Skullcrusher orcs and are allied to them. Clan Fireaxe are allied to the Goblinspliters and as a result the Goblinsplitters and Skullcrushers are currently close allies with Sir Tor too, who is half orc in any event.

The other two orc tribes (the Darkdelvers and the Limbrenders) are neutral to this alliance at this stage, with some trading and not a little raiding going on between them and the other tribes and clans. There is a lose alliance between the Darkdelvers and the Limbrenders themselves. Sir Tor is working hard to bring all 7 tribes and clans under his control and it looks like he will soon achieve this through sheer strength of force if by no other means. His reputation here is fierce.